Meteor Black Comet Dragon
DARK 8

Meteor Black Comet Dragon

  • Archetype:
  • Red-Eyes

  • ATK:
  • 3500

  • DEF:
  • 2000

  • View:
  • 7375




1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 7, 2026
56± 5/ 100
Power Score
Intrinsic 54
Deck 57

Meteor Black Comet Dragon — Power Evaluation

Final Score: 56 ± 5 · Confidence: Medium

  • Intrinsic: 54 · Deck: 57 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Recovery/Recursion, Utility

Why it scores here

Meteor Black Comet Dragon is a competent fusion end-board piece with strong multi-archetype integration (37 distinct homes) anchored by Red-Eyes (37.5% of sampled decks). It appears in high-power combos averaging 84.7 index, generating 2–3 end monsters with net card advantage, confirming reliable board generation. The 3500 ATK does not drive the score; instead, accessibility via Red-Eyes Fusion (83.8% co-deck rate) and stable 1.18-copy inclusion reflect its value. Significant weaknesses—no negation or hard interaction, vulnerability to standard removal, and unclear role contribution in recorded combos—prevent higher scores.

Axis scores

Axis Score Evidence
Accessibility 65 Red-Eyes Fusion (83.8% co-deck rate) provides dedicated Fusion Summon enablement; materials sourced from multiple Lv7 Red-Eyes and Lv6 Dragon options with 37-archetype adoption confirming practical access. (Observed)
Combo & Conversion 72 Appears in 3 recorded combos averaging 84.7 power index, generating end boards of 2–3 monsters with 2–3 net card advantage from single starters, though exact contribution role is not tracked. (Observed)
Resource Economy 55 First effect trades a card for situational damage; second effect revives a Normal Monster without cost but requires prior GY presence, resulting in roughly breakeven resource flow. (Inferred)
Effect & Interaction 25 Card text provides only situational damage output and Normal Monster recursion; no negation, removal, or hard interaction against opponent plays. (Verified)
Material Utility 45 Level 8 Dragon body is moderately useful as material, but Fusion status restricts typical synergy chains and subsequent summons, limiting material-line value. (Inferred)
Resilience & Flexibility 40 Card lacks built-in protection; GY revival is conditional on Normal Monster presence; vulnerable to banishing, impermanent, and removal without counterplay. (Verified)
Deck-Building Efficiency 62 Runs at stable 1.18 average copies with 82.2% single-copy inclusion; Red-Eyes Fusion (83.8%) enables summoning; 37-archetype presence indicates manageable deck cost despite material requirements. (Observed)

Calculation

Weight profile: Boss/End-board primary role. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Exceptional deck integration across 37 archetypes with 99.8% co-deck rate with Red-Eyes Black Dragon
  • Appears in high-power combos (84.7 average power index) generating efficient 2–3 end-board states
  • Red-Eyes Fusion (83.8%) provides reliable Fusion Summon enablement across all homes
  • Flexible material sourcing through diverse Lv7 Red-Eyes and Lv6 Dragon options

Weaknesses

  • Complete lack of negation or hard interaction limits board disruption and going-second play
  • No built-in protection; vulnerable to removal, bounce, and banishing effects
  • Fusion Summon requirement adds material and spell cost, reducing turn efficiency
  • Situational damage effect dependent on Red-Eyes ATK; Normal Monster recursion is niche in modern meta
  • Combo contribution role unclear (missing role tracking) despite high board power indices

Counters / choke points

  • Ash Blossom & Joyous Spring (hand trap negating Fusion Summon)
  • Called by the Grave (banishing Red-Eyes to prevent first effect)
  • Effect Veiler (negating on-Fusion effect)
  • Macro Cosmos / Dimensional Fissure (banishing Red-Eyes from GY)

Best use

End-board fusion boss monster with GY Normal Monster recovery. Decks: Red-Eyes (primary, 37.5% of sample), Primite (secondary, 9.8%), Bystial/Byssted (7.8%), Dark Magician (3.2%), Branded (2.2%).

Evidence & gaps

  • Verified: Card text: Fusion (Lv7 Red-Eyes + Lv6 Dragon) with damage effect on Fusion Summon and Normal Monster recursion when sent to GY; All 400 sampled decks run it in main deck (100% inclusion); Top partner Red-Eyes Black Dragon: 99.8% co-deck rate (near-universal in sample); Copy distribution: 82.2% run 1, 17.2% run 2, 0.5% run 3; Appears in all 3 recorded Red-Eyes combos
  • Observed: Average 1.18 copies per deck indicates stable, limited-redundancy inclusion; Present in 37 distinct archetypes spanning Red-Eyes, Primite, Bystial, Dark Magician, Branded, and 32 others; High co-deck rates with Red-Eyes staples: Dark Dragoon (88.5%), Black Meteor Dragon (86%), Red-Eyes Fusion (83.8%); All 3 combos averaging 84.7 power index (very high), generating 2–3 end monsters with 2–3 card advantage; 81.8% of decks run in gameplay type 7 (TCG-aligned format)
  • Inferred: Primary role is Boss/End-board due to high ATK, Fusion status, and confirmed presence in high-power end boards; Secondary recovery role via Normal Monster recursion, though limited in modern matchups; Material utility moderate but restricted by Fusion status and Level 8 specificity; Deckbuilding efficiency acceptable: 37-archetype adoption despite Fusion + material cost indicates inclusion below ceiling; Combo board generation is functional (84.7 avg power) despite missing role tracking data
  • Data gaps: Combo role contribution untracked: appears in 3 combos but starter role/searched-for role/material role/payoff role/end-board appearances all = 0, limiting role determination Limited combo sample size: only 3 combos provided (statistical power limited) Banlist status absent—assumed unlimited (3 copies legal) based on evidence note Guide evidence minimal: 1 Vietnamese guide with partial snippet only No per-format Top Card ranking; top-card status = false Usage statistics available but covers only 2 archetypes (Harpie, Red-Eyes in one format)











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